Paranormix - II


Hello Instagram, #wokeuplikethis

Been mostly thinking of new ideas for the prototypes. Thought about a few different Power Ups' systems; about the "attacks/abilities" of the archer, which, inherently, made me think about the other "classes", although not in depth; thought about a throw-able, while discussing with the team.
We had a meeting including Alan, art student, he seems promising. I like what he showed to us, maybe not a big deal, but I could never do it... He says he's not strong on animation, but is thrilled to learn it. Which is really good, because animation is big thing, since is a big responder of the action taken by the player; without this kind of feedback the whole game would feel broken. The meeting actually also made us realize a bit more of what is going on on their side as to show that from our side, allowing us to kinda plan our next weeks.

Preparing the document to deliver on the 23rd.

Wow, reading myself made me sleepy. I wonder why would anyone want to read this, at least this early. Although writing it is not so boring.

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