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VOID CHAMPIONS
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Devlog
Miguel - Week 13
June 05, 2021
by
MiguelSeabra1999
So MOJO is done, it was a great event. I haven't been able to develop anything else nor fix bugs because I've been playing catch up on my other courses. Today was my last project delivery, and I'll pr...
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Carlos - Week 13
June 04, 2021
by
DarkQueenSara
WE LAUNCHED THE GAME! It's a prototype, it's kinda buggy, but it's' out for people to enjoy. And I had to go back and compile it. Twice. Because Unity Analytics is a nightmare. Still, I'm very proud o...
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XIII
June 04, 2021
by
Paranomix
Hi, MOJO week... So rough weekend finishing the tasks assigned to me amidst other projects, testing and searching for bugs on sunday and fixing them. Wasn't perfect, got a lot of bugs yet to fix, but...
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New build with analytics
June 02, 2021
by
DarkQueenSara
We were not receiving Unity Analytics, so we made a new build. It's identical to the one before but with different stuff running behind to (hopefully) get the analytics working. If you're planning on...
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EGGS/Francisco - weekly post 12
May 29, 2021
by
EGGSplosion
this week I decided to leave the team, but i need to keep posting updates probably...
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XII
May 28, 2021
by
Paranomix
Hello, MOJO comming soon... We had to cut back a few more things, so we could have time to test and fix bugs before it as well as have some analytics. Lost a lot more time than I expected on other cou...
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Miguel week 12
May 28, 2021
by
MiguelSeabra1999
Hi! It's the final devlog before MOJO the event were we all showcase the game. This week I implemented all the missing gameplay features and have been debugging the game. We had a playtest a few minut...
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Carlos - Week 12
May 28, 2021
by
DarkQueenSara
I worked on the sound. but didn't do much. Other projects have been stealing my time. I'm staying up late today to finish PCM so I can have tomorrow all for MDJ. I also took on the responsibility of i...
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Francisco - week 11
May 22, 2021
by
EGGSplosion
this week i worked on the items again...
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Carlos - Week 11
May 21, 2021
by
DarkQueenSara
Didn't do much this week. Had other projects and took a day off for my birthday. I fixed up the player's animations and kept working on sound...
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Miguel Week 11
May 21, 2021
by
MiguelSeabra1999
Hi one more devlog, unfortunately my changes recently are a bit harder to show on video. My main work of this week was to implement more room types, I got a final boss fight room and a dilemma room (a...
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XI
May 21, 2021
by
Paranomix
Hi, Finished Main Menu, except the credits, but still missing the images for the UI, in fact, it's missing for all UI, the artist is a bit overloaded, I think, hopefully he can still do them. Made the...
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X
May 14, 2021
by
Paranomix
Hi, This week, I completed the Victory Screen and the Dilemma Screen. They're still awaiting on other fronts of the project to be fully tested. Fixed quite a few bugs on the Power Up Screen, hopefully...
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Francisco Week 10
May 14, 2021
by
EGGSplosion
This week we divided tasks again, i'm in charge with most of the item related stuff, right now i'm working on a smoke bomb (that cloud the vision of an area for a few seconds and deals poison damage t...
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Miguel Week 10
May 14, 2021
by
MiguelSeabra1999
Hello, since last week we have created a backlog and organized ourselves more formally. This week was fun as it was programming a lot of stuff for the game. I added a new item that throws a bomb, and...
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Carlos - Week 10
May 14, 2021
by
DarkQueenSara
I mostly worked on sound this week. I hunted down the music and sound effects for our game. This following week I'll continue that work (namely fixing it, cause a lot of the sound is not integrated ri...
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Miguel Week 9
May 07, 2021
by
MiguelSeabra1999
Hi! It's been a busy week! Before I get into the week I just want to announce we have a new member! We got a new artist helping Alan out and focusing on concept art for now. It's great to have more ha...
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Carlos - Week 9
May 07, 2021
by
DarkQueenSara
Again, kind of a quiet week. Helped put the prototype together and write up the user feedback report, but not much as happened. We had meetings to decided what is going into the game and what isn't, a...
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IX
May 07, 2021
by
Paranomix
Hi, This week, we delivered the first prototype. We didn't deliver what we wanted, even thought teacher was satisfied. Worked on the UI for the game. Fixing code from the previous game and adapting ev...
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Miguel week 8
May 01, 2021
by
MiguelSeabra1999
Hello, sorry for the late post hope it's okay. Writing it as soon as I can on Saturday. It was a good development week for me even with the test. I didn tcode anything new and groundbreaking but I add...
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Francisco - week 8
April 30, 2021
by
EGGSplosion
Esta semana estive ocupado com entregas de outras disciplinas e não trabalhei em nada de MDJ esta semana...
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VIII
April 30, 2021
by
Paranomix
Hi, Finally, advanced properly in features/code. Didn't have much time, since had exam today and stopped coding since wednesday. But still finished all that was assigned to me for this next prototype...
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Carlos - Week 8
April 30, 2021
by
DarkQueenSara
I'm supposed to write what I did, but since there was no true delivery this week, and I was so busy with the AASMA test and other projects I haven't done much. This weekend though, that's gonna be a w...
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Miguel week 7
April 23, 2021
by
MiguelSeabra1999
Weekly Devlog time!!! I've been participating in a gamejam this week, so I slacked a little on this project. I also had two other things to deliver, so it's been pretty chaotic. That being said, durin...
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Carlos - Week 7
April 23, 2021
by
DarkQueenSara
Honestly, I didn't do much this week. Other projects took too much time. I really just helped plan out the workshop and wrote up the report. Added a bit about the competition, and explained the contro...
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VII
April 23, 2021
by
Paranomix
Hi, This week, I had to dedicate some time to other fronts, so haven't dedicated as much time as I would've wanted. Hopefully, will manage to recovery during the weekend. Despite that, still worked on...
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Francisco - week 7
April 23, 2021
by
EGGSplosion
This week we did a workshop with some of our focus group to get some fresh ideas and confirmed that some things we wanted to add would be well received. We also updated our design doc to include infor...
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Francisco - week 6
April 17, 2021
by
EGGSplosion
This week I did not work much on the project, we discussed things to do on the workshop and I saw the work Alan did...
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Miguel - Week 6
April 16, 2021
by
MiguelSeabra1999
Hello, As promised I coded some stuff this week! I focused on the main enemy type and its two variants. Here's a clip of them in action: The yellow type of enemy tries to get close to the player, once...
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Carlos - Week 6
April 16, 2021
by
DarkQueenSara
I've been working on combat. I've added animations, tweaks their speed, and changed up the combos. Now there's a 3 hit combo, a dash, a dash attack, and a charge. We still need to get the parry workin...
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VI
April 16, 2021
by
Paranomix
Not a great week... Started coding stuff. Not much... Mostly importing stuff from the old project and trying to fix it, either because we renewed part of the code already or because it wasn't great co...
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V
April 09, 2021
by
Paranomix
Hi, Haven't done much this week. Or not as much as I would wish. Finished the prototypes at the start of the week and we did the reports need for that delivery. Submitted the ideas in .txt on Git repo...
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Miguel Week 5
April 09, 2021
by
MiguelSeabra1999
Hi, This week we finally got around to splitting implementation tasks to get programming the basics. I'm focusing on enemies for now. My first step was to remove all colliders from maps and use a dyna...
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Carlos - Week 5
April 09, 2021
by
DarkQueenSara
Yeah, I skipped Easter break, so we're jumping ahead a week. I finished my prototype, which was for the combat. It was a card-based game kinda inspired by fighting games. And honestly felt a bit point...
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Francisco - week 5
April 09, 2021
by
EGGSplosion
Last week there wasn't a post so this week will i will talk about what happened this week and the past week. I developed a prototype for a new melee weapon and made my brothers test it out and give me...
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Miguel - Week 4
April 03, 2021
by
MiguelSeabra1999
Hi! Time for the weekly devlog. This week I programmed a lot more of the combat, I think it's reached its minimum viable product. Although I couldn't test it since my router had an issue and I can't h...
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IV
April 01, 2021
by
Paranomix
Kind regards, On other fronts, our artist presented to us some real interesting art and he has also been active with ideas for the game, giving me good vibes. Secondly, kinda bored with this whole pap...
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Carlos - Week 3
March 26, 2021
by
DarkQueenSara
I've been so filled with work, including the NES JAM for Gamedev Técnico, that basically I have done nothing for the project. I helped finish the Design Doc that we submitted, namely, the Competition...
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Miguel - Week 3
March 26, 2021
by
MiguelSeabra1999
Hello, time for a new update. As usual, I'll start with the biggest news. We have another addition to our team! We had another playtest and meeting session with our new writer. Our game might not be s...
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EGGS/Francisco - weekly post 3
March 26, 2021
by
EGGSplosion
This week we created our player focus group and made the design document for the game. We also spent some time Claudio who might become our writer to get to know him and explain the game. We've met wi...
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III
March 26, 2021
by
Paranomix
Hi, This week was kinda soft, thinking of new ideas to prototype and putting them on paper, making them more concrete, mostly words tho, but there are some drawings too, nothing final. Should do that...
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EGGS/Francisco - Week 2
March 20, 2021
by
EGGSplosion
We talked amongst ourselves about adding different weapons that drop by defeating monsters / progressing levels and that get stronger base stats the higher the level it dropped to encourage players to...
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Carlos - Week 2
March 19, 2021
by
DarkQueenSara
I started working on the combat commandments and the moveset for the sword and shield. I'd say they're finalized until I start coding and start to see what works and what doesn't. The goal was to have...
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Paranormix - II
March 19, 2021
by
Paranomix
Hello Instagram, #wokeuplikethis Been mostly thinking of new ideas for the prototypes. Thought about a few different Power Ups' systems; about the "attacks/abilities" of the archer, which, inherently,...
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Miguel - Week 2
March 19, 2021
by
MiguelSeabra1999
Hello, Since last week there have been some exiting developments in our project. I'll start by covering the most important. We have an art student teaming up with us! The team up happened a few days a...
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Carlos - Week 1
March 12, 2021
by
DarkQueenSara
I won't repeat what the others have said. Maybe I'm supposed to, but I'd rather not have repeated information through the log. Our next steps are to discuss some aspects of the design document and als...
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Paranomix - I
March 12, 2021
by
Paranomix
Discussing with the remaining team, to define which course we want to take the game into. Spit balling ideas whether to make the game more interesting or to find ways to balance other ideas. Focus is...
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Miguel - predev log
March 12, 2021
by
MiguelSeabra1999
During the first two weeks since assembling the new team we have played and discussed the original game in detail. All with the mindset of understanding what works and what doesn't, so we can make the...
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EGGS - weekly post
March 12, 2021
by
EGGSplosion
This week we discussed what we want to keep from the original game, what we want to throw out, and what can be improved/added to the game. We also made and presented the game concept pitch. We also de...
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Introducing the team!
March 11, 2021
by
MiguelSeabra1999
"Champions of the Void" (name in progress). It's a continuation from a project developed in a game design course we are now continuing for a game design methodology course. The team has changed a bit...
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