Miguel week 7
Weekly Devlog time!!!
I've been participating in a gamejam this week, so I slacked a little on this project. I also had two other things to deliver, so it's been pretty chaotic.
That being said, during the weekend I conducted the workshop with the player base. One of the player actually tried the combat and was pretty happy with the improvements. I helped a bit in the combat and brainstormed with Carlos a lot about it.
I've also added a system to spawn enemies according to player level.
The most exciting part was receiving models and animations for the first enemy!
I don't have anything particularly exciting to show gameplay wise, but I'm pretty used to posting a video at this point so enjoy a chaotic battle and the first official model.
Get VOID CHAMPIONS
VOID CHAMPIONS
A competetive multiplayer online rogue lite experience!
Status | In development |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, EGGSplosion, Paranomix |
Genre | Action, Role Playing |
Tags | Co-op, Dungeon Crawler, Game Design, Multiplayer, Roguelike, Swords, Top-Down, Unity |
Languages | English |
More posts
- Miguel - Week 13Jun 05, 2021
- Carlos - Week 13Jun 04, 2021
- XIIIJun 04, 2021
- New build with analyticsJun 02, 2021
- EGGS/Francisco - weekly post 12May 29, 2021
- XIIMay 28, 2021
- Miguel week 12May 28, 2021
- Carlos - Week 12May 28, 2021
- Francisco - week 11May 22, 2021
- Carlos - Week 11May 21, 2021
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