Miguel week 7


Weekly Devlog time!!!

I've been participating in a gamejam this week, so I slacked a little on this project. I also had two other things to deliver, so it's been pretty chaotic.

That being said, during the weekend I conducted the workshop with the player base. One of the player actually tried the combat and was pretty happy with the improvements. I helped a bit in the combat and brainstormed with Carlos a lot  about it. 
I've also added a system to spawn enemies according to player level.

The most exciting part was receiving models and animations for the first enemy! 

I don't have anything particularly exciting to show gameplay wise, but I'm pretty used to posting a video at this point so enjoy a chaotic battle and the first official model.

Get VOID CHAMPIONS

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