Miguel Week 10


Hello,  since last week we have created a backlog and organized ourselves more formally.  This week was fun as it was programming a lot of stuff for the game. I added a new item that throws a bomb, and worked on the scene transitions. The bulk of my work however is not shown in the clip because it was making the game support parallel play of up to 4 players and start to have interactions between them. So far there is only coop and PVP but adding more wacky room types won't be too cumbersome since the base is already there.

This weekend we have decided to have some people play the game to assess how things are going and to catch some surely to be found bugs.

Sorry for the short post, see ya next week!

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