Miguel - Week 6
Hello,
As promised I coded some stuff this week!
I focused on the main enemy type and its two variants. Here's a clip of them in action:
The yellow type of enemy tries to get close to the player, once close he can choose 1 of two actions. Either to attack or to dash backwards.
The purple type tries to find a place that's a certain distance from the player and that has an unobstructed view to him/her. Once its in position it will launch itself towards the player.
The blue type chases the player with its great speed, once close enough it blows itself up.
I also added a type of stage hazard, the pit. We can see 4 of them on this arena. Walking into pits doesn't cause the player to fall in and his/her movement is blocked. However, using a dash the restriction is broken and the player can cross/ fall in pits. Here's a demo:
We also have to organize and conduct a workshop with our focus group for next class, I already planned what to do, however I still haven't scheduled it. Hopefully during the weekend we can do it.
Get VOID CHAMPIONS
VOID CHAMPIONS
A competetive multiplayer online rogue lite experience!
Status | In development |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, EGGSplosion, Paranomix |
Genre | Action, Role Playing |
Tags | Co-op, Dungeon Crawler, Game Design, Multiplayer, Roguelike, Swords, Top-Down, Unity |
Languages | English |
More posts
- Miguel - Week 13Jun 05, 2021
- Carlos - Week 13Jun 04, 2021
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- EGGS/Francisco - weekly post 12May 29, 2021
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- Miguel week 12May 28, 2021
- Carlos - Week 12May 28, 2021
- Francisco - week 11May 22, 2021
- Carlos - Week 11May 21, 2021
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