Miguel - Week 6


Hello,

As promised I coded some stuff this week!

I focused on the main enemy type and its two variants. Here's a clip of them in action:

The yellow type of enemy tries to get close to the player, once close he can choose 1 of two actions. Either to attack or to dash backwards.

The purple type tries to find a place that's a certain distance from the player and that has an unobstructed view  to him/her. Once its in position it will launch itself towards the player.

The blue type chases the player with its great speed, once close enough it blows itself up.

I also added a type of stage hazard, the pit. We can see 4 of them on this arena. Walking into pits doesn't cause the player to fall in and his/her movement is blocked. However, using a dash the restriction is broken and the player can cross/ fall in pits. Here's a demo:

We also have to organize and conduct a workshop with our focus group for next class, I already planned what to do, however I still haven't scheduled it. Hopefully during the weekend we can do it.

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