Carlos - Week 6
I've been working on combat. I've added animations, tweaks their speed, and changed up the combos.
Now there's a 3 hit combo, a dash, a dash attack, and a charge. We still need to get the parry working.
We were gonna have certain inputs that when you were locked, pushing in the direction of the opponent (or the opposite) would do different attacks. While the nature of the game (not being behind the back) already raised some feasibility issues, I fully decided to drop this given most people will play on a keyboard, and these direction inputs will be difficult.
We are also unsure if we should have a block right now. I'm for a block and a lock-on, with some guard break mechanic, but there's merit to only having a parry for fast-paced gameplay. We're gonna try parry only for the workshop and see what happens.
I'm working on the P3D project and the Bullet Hell Jam for Gamedev Técnico, but I'm gonna find some time to tweak the project further.
Get VOID CHAMPIONS
VOID CHAMPIONS
A competetive multiplayer online rogue lite experience!
Status | In development |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, EGGSplosion, Paranomix |
Genre | Action, Role Playing |
Tags | Co-op, Dungeon Crawler, Game Design, Multiplayer, Roguelike, Swords, Top-Down, Unity |
Languages | English |
More posts
- Miguel - Week 13Jun 05, 2021
- Carlos - Week 13Jun 04, 2021
- XIIIJun 04, 2021
- New build with analyticsJun 02, 2021
- EGGS/Francisco - weekly post 12May 29, 2021
- XIIMay 28, 2021
- Miguel week 12May 28, 2021
- Carlos - Week 12May 28, 2021
- Francisco - week 11May 22, 2021
- Carlos - Week 11May 21, 2021
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