IV
Kind regards,
On other fronts, our artist presented to us some real interesting art and he has also been active with ideas for the game, giving me good vibes.
Secondly, kinda bored with this whole paper prototype, so I kinda started programming some stuff. Nothing for the game itself, but in hindsight, might help programming it.
Firstly, refined some of my ideas and finally presented to the team, although not sure if we are discussing our ideas or not. Have read some ideas of my team members, should finish reading them tomorrow. Need to actually build prototypes, but since the ideas are defined, I don't see it take too long. Don't think I will be testing the prototype, beyond missing the idea of the game, a fast paced race to achieve the final goal first, it fails in other ways, like to create the distrust between players or the whole combat system. That added, not really playable in CoViD times, since I don't have, nor should, 4 people to play it at once.
This keyboard is really annoying me... Don't get exalted if this post becomes weird...
Salutations,
Get VOID CHAMPIONS
VOID CHAMPIONS
A competetive multiplayer online rogue lite experience!
Status | In development |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, EGGSplosion, Paranomix |
Genre | Action, Role Playing |
Tags | Co-op, Dungeon Crawler, Game Design, Multiplayer, Roguelike, Swords, Top-Down, Unity |
Languages | English |
More posts
- Miguel - Week 13Jun 05, 2021
- Carlos - Week 13Jun 04, 2021
- XIIIJun 04, 2021
- New build with analyticsJun 02, 2021
- EGGS/Francisco - weekly post 12May 29, 2021
- XIIMay 28, 2021
- Miguel week 12May 28, 2021
- Carlos - Week 12May 28, 2021
- Francisco - week 11May 22, 2021
- Carlos - Week 11May 21, 2021
Leave a comment
Log in with itch.io to leave a comment.