Carlos - Week 5
Yeah, I skipped Easter break, so we're jumping ahead a week.
I finished my prototype, which was for the combat. It was a card-based game kinda inspired by fighting games. And honestly felt a bit pointless to prototype a DMC style hack and slash combat on paper, but hey, had to deliver something.
To be honest, didn't learn much from the prototypes and what I did learn came with the caveat of "Is this an issue of abstracting the game on paper, or is it gonna be in the actual game?".
So Miguel finished the base for the project and made a tutorial on how to add attacks. And I'm in charge of the combat, so I gotta start doing that ASAP. There's a lot of stuff to do but it's exciting. Hopefully, by next Friday, I can have all the moves, and they all feel pretty snappy. May Mixamo's animations be on my side, so I can do every attack I'm planning.
Get VOID CHAMPIONS
VOID CHAMPIONS
A competetive multiplayer online rogue lite experience!
Status | In development |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, EGGSplosion, Paranomix |
Genre | Action, Role Playing |
Tags | Co-op, Dungeon Crawler, Game Design, Multiplayer, Roguelike, Swords, Top-Down, Unity |
Languages | English |
More posts
- Miguel - Week 13Jun 05, 2021
- Carlos - Week 13Jun 04, 2021
- XIIIJun 04, 2021
- New build with analyticsJun 02, 2021
- EGGS/Francisco - weekly post 12May 29, 2021
- XIIMay 28, 2021
- Miguel week 12May 28, 2021
- Carlos - Week 12May 28, 2021
- Francisco - week 11May 22, 2021
- Carlos - Week 11May 21, 2021
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