day 22 - taking a break


Hi,

Many times I have resisted making this devlog, but I feel like delaying it one more day will overall be detrimental to the project.

To begin, I want to address that after the first week, progress has gotten gradually slower. University pressure has played a role in this, but it's not the only contributing factor. I am used to working on game's projects on top of other work, I've been doing it for a year nonstop. But this work every day for a few hours routine. That was new to me. As well as documenting it.

On other longer projects I worked on, I always felt that sometimes a week wasn't as great. But writing these blog posts makes me look back and have concrete proof of how productive each week was. It is a double-edged sword. On one hand it has motivated me many times. I got really excited to show "you" stuff sometimes. Especially when designing the movement, which is normally my favorite part. And pushed through to advance something even is small even when not really feeling like it. On the other, These last two weeks I've been getting this feeling of downward spiraling, forcing myself to work something like 2 hours per day without being at my most productive, and each time I write a short devlog I feel less motivated.

On top of these feelings, tomorrow I am going to be giving a class to younger students on Unity. It's a little side gig I'm just starting. It's the second time I've done something like this, and just like last time, I get really nervous before meeting the students. To the point where I really can't focus on anything else. My mind is mostly wondering about the best way to introduce someone to technical aspects' unity  game programming who has never really tried anything similar.

So today, I am cutting myself some slack and just try my best to relax. After the class tomorrow, I'll be spending a night out of town and visit some friends, and I can't really imagine finding a good time to work.

Ultimately I think the project will benefit from me taking a 2 day break and coming back. Next week is going to be a lot more intense than this one,  and I can't imagine myself going into it without getting a break first, otherwise the feeling of burnout will completely stomp my motivation.

This was a LOT more opening up than I ever thought I would on any form online and publicly. It's a weird feeling, but this was getting like a diary anyway, so it was only a matter of time xD

Just to brighten things up a bit, the other members are making progress still! And a huge motivation boost will surely come once the models are imported and things start looking less prototype-ish.  Catralitos is also designing some initial levels to test on.

I will return soon and try my best to finish this in time.

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