day - 31 signing off
Hello,
What a day! Today was 100% working on the project, I added more models, several polish features, added background decor, post-processing and skybox. Fixed bugs as necessary, regular quickly tidying up a project stuff.
The final build is currently being processed, and I will soon post the game. The deadline was delayed 4 days, but I think we are going to leave it as is. Maybe I'll get some play testers and tweak a few things, but nothing major.
I think those of you who have followed the devlogs so far are in for quite a shock when testing the game. Since most graphical updates were made today, the game looks super different now.
Overall I think this project was a success, I got to learn unreal, and I think it's a competent entry, not AAA quality, and I'm sure other entries that focused on raw quality rather than learning something new will have a lot more content. But it was an educational journey, and we have something to show for it.
I will at some point write a postmortem reflecting on the game and experience, but before that I need to see how players react to the game.
Weird to think this is my last log,
Thank you for reading.
#devtober
Get Astro Recoil
Astro Recoil
Status | Released |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, DarthAkua, Marianaalves, Game Dev Técnico |
Genre | Platformer, Shooter |
Tags | devlogs, devtober, Side Scroller |
More posts
- day 30 - crunchOct 31, 2021
- day 29 - bugfixin'Oct 29, 2021
- day 28 - slimyOct 29, 2021
- day 27 - disaster again + checkpointsOct 27, 2021
- day 26 - animateOct 26, 2021
- day 25 -disaster!Oct 25, 2021
- day 24 - I'm back!Oct 25, 2021
- day 22 - taking a breakOct 22, 2021
- day 21 - menusOct 21, 2021
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