day 24 - I'm back!


Hello!

Glad to be back writing some logs. The break definitely helped me out cause today I was feeling super motivated :D

Today, me and Catralitos prepared a burn down chart to manage the remaining tasks. We also set a deadline for Wednesday  on a few critical tasks as to not let things get too delayed. We also talked about the structure of levels and how many we would have, how we will introduce mechanics etc...

I finally got The final version of the player model and got to work animating it using Unreal's animation features(still hell). At least the result is hilarious. I got a video to show, but there is still a bug. I haven't figured out how to slow animations down. I also have to keep in mind that once the gun model is there we might have to tweak things up.

See ya,

#devtober

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