day 28 - slimy
Hi,
What a day, managed to deliver the Uni work 1 day early, and got more time to work on the project.
I started out by meeting with Catralitos, he was feeling that the combat wasn't quite right. He mentioned that it was hard to consistently combo a shot after a slide. After some experimentation I realized the problem was that the slide's velocity isn't constant. If the player is sliding slowly it is super easy to combo into a shotgun blast, but if they are moving too quickly the enemy will fall behind, and it may be near impossible to get a combo. I didn't want to standardize this action too much tho, having it be always a little different is part of the appeal here. So I decided to scale the horizontal knockback enemies suffer by the speed at which the player is sliding. It still needs player testing but it seems very promising.
I finished the checkpoint and level change system.
And finally I added the model to the jumper enemy and made some squash 'n stretch animations. I'm very happy with how it looks, check it out!
#devtober
Get Astro Recoil
Astro Recoil
Status | Released |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, DarthAkua, Marianaalves, Game Dev Técnico |
Genre | Platformer, Shooter |
Tags | devlogs, devtober, Side Scroller |
More posts
- day - 31 signing offOct 31, 2021
- day 30 - crunchOct 31, 2021
- day 29 - bugfixin'Oct 29, 2021
- day 27 - disaster again + checkpointsOct 27, 2021
- day 26 - animateOct 26, 2021
- day 25 -disaster!Oct 25, 2021
- day 24 - I'm back!Oct 25, 2021
- day 22 - taking a breakOct 22, 2021
- day 21 - menusOct 21, 2021
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