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Submission to Devtober 2021
Astro Recoil
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Devlog
day - 31 signing off
October 31, 2021
by
MiguelSeabra1999
#devtober
Hello, What a day! Today was 100% working on the project, I added more models, several polish features, added background decor, post-processing and skybox. Fixed bugs as necessary, regular quickly tid...
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day 30 - crunch
October 31, 2021
by
MiguelSeabra1999
#devtober
We all knew crunch was coming, Kinda tired too write too much but, oh well. Catralitos and Afonso(the new member that jumped on board to help with level design) created a bunch of levels. I just playt...
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day 29 - bugfixin'
October 29, 2021
by
MiguelSeabra1999
#devtober
Hey, Short one today, tomorrow I have a class to lecture so I could dedicate too much time. Today, I mostly just fixed a few bugs that Catralitos spotted, mostly just writing to fill my quota, sorry...
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day 28 - slimy
October 29, 2021
by
MiguelSeabra1999
#devtober
Hi, What a day, managed to deliver the Uni work 1 day early, and got more time to work on the project. I started out by meeting with Catralitos, he was feeling that the combat wasn't quite right. He m...
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day 27 - disaster again + checkpoints
October 27, 2021
by
MiguelSeabra1999
#devtober
Hi, Git has fooled me once more, turns out I lost my main menu and saving features from a few days ago. I got working, bringing those back I also added a checkpoint mechanic as some levels Catralitos...
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day 26 - animate
October 26, 2021
by
MiguelSeabra1999
#devtober
Hello, Today, I re-did the animations on the player that had stopped working yesterday, as well as import the main enemy model. While importing the model, I also reworked the enemy's behavior a bit. I...
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day 25 -disaster!
October 25, 2021
by
MiguelSeabra1999
#devtober
Hi, So remember when yesterday I showed all the animations? Well, they ALL broke. I just opened Unreal today, had an error message about some missing Bone on the rig which was unchanged and can't get...
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day 24 - I'm back!
October 25, 2021
by
MiguelSeabra1999
#devtober
Hello! Glad to be back writing some logs. The break definitely helped me out cause today I was feeling super motivated :D Today, me and Catralitos prepared a burn down chart to manage the remaining ta...
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day 22 - taking a break
October 22, 2021
by
MiguelSeabra1999
#devtober
Hi, Many times I have resisted making this devlog, but I feel like delaying it one more day will overall be detrimental to the project. To begin, I want to address that after the first week, progress...
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day 21 - menus
October 21, 2021
by
MiguelSeabra1999
#devtober
Hi, Today I decided to focus on something that is, admittedly, pretty boring, but I think it's worth the effort: Main Menus and Save Systems. So I added a Menu with the options of: Start Game, Continu...
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day 20 - fog
October 20, 2021
by
MiguelSeabra1999
#devtober
Hey, Today I got to working on a type of hazard. It will be a fog that kills the player and slowly creeps to the left side of the screen. Unfortunately I've been having some difficulties getting this...
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day 19 - animate
October 19, 2021
by
MiguelSeabra1999
#devtober
Hello, Another important day, I think everyone was pretty busy today. ChemiTheSnail finished the character model a few days ago(she's now texturing) and Alan_Wakes finished rigging it, with that done...
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day 18 - a plan arises
October 18, 2021
by
MiguelSeabra1999
#devtober
Hi! Important day for the project today. You may have noticed that last week not a lot got done other than small improvements and polishes. Well today, me and Catralitos had a meeting and decided on w...
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day 17 - FX
October 17, 2021
by
MiguelSeabra1999
#devtober
Today I looked into the particle system that Unreal offers, it is quite weird and obtuse compared to Unity's solution, but I think I'm starting to understand it a little better. I changed some Starter...
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day 16 - crashes
October 16, 2021
by
MiguelSeabra1999
#devtober
Hi, Today is also going to be a short one, I was out of the house for most of the day as I was attending a talk by John Romero! I tried adding particle effects but for some reason they just straight u...
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day 15 - test n' polish
October 15, 2021
by
MiguelSeabra1999
#devtober
Hello, Today I spent most of the day on university work, we had a deadline at midnight. I found some time to conduct a playtest, turns out the reload mechanic from yesterday causes a lot of frustratio...
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day 14 - sound
October 15, 2021
by
MiguelSeabra1999
#devtober
Hi there This has been another day with little time for the project for me. There is this University assignment that is kind of kicking my ass XP Fortunately the deadline is tomorrow. I still found so...
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day 13 - charge!
October 13, 2021
by
MiguelSeabra1999
#devtober
Hi there! Today I finally finished my experiments with the behavior tree. I got an enemy AI working that alternates between patrolling and charging at the player. After a charge begins, it will keep c...
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day 12 - small steps
October 12, 2021
by
MiguelSeabra1999
#devtober
Hello, Today was one, probably the least productive day for me. I spent most of my day working on a university group project and I was feeling very tired during the evening(I usually work on this proj...
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day 11 - new horizons
October 11, 2021
by
MiguelSeabra1999
#devtober
Hello, Had some friends play test the game today, a few bugs we're fixed, but the feedback is positive. Tomorrow I'll try to get even more feedback. While I collect feedback, I'll start focusing on en...
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day 10 - polish
October 10, 2021
by
MiguelSeabra1999
#devtober
Hello, Yesterday, we reached our testing milestone! Unfortunately we haven't gotten enough feedback yet, I'll have to bother some friends xD Regardless, I still polished some things I knew needed to b...
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day 9 - ready for feedback
October 09, 2021
by
MiguelSeabra1999
#devtober
Hi Huge day for the project today! Me and Catralitos had a long session of fixing any leftover bugs, tweaking and merging our work. And with that we reach our first milestone, we now have a build read...
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day 8 - prototype final stretch
October 09, 2021
by
MiguelSeabra1999
Hi there, Today's content was mostly from Catralitos side. He has been adding features to the enemy. Tomorow we will iron out some more bugs and issues and hopefully give you a new build by the end of...
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day 7 - the one two
October 07, 2021
by
MiguelSeabra1999
Hey, Almost took the day off, but thinking about having to write a devlog with nothing in it made me push through and add something to the game! The enemy class Catralitos is causing some issues, so w...
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day 6 - fight!
October 07, 2021
by
MiguelSeabra1999
Hello, Today me and Catralitos had a meeting where I helped out in some code for the enemy. The enemy still needs a few features to be interesting. Other than that, I only ironed out a few issues I fo...
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day 5 - blast
October 05, 2021
by
MiguelSeabra1999
#devtober
Worked for a few hours in the evening today, I met with Catralitos, and we decided on a milestone for Sunday, having one fight against one enemy, when that basic enemy is defeated the room restarts. T...
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day 4 - first build!
October 04, 2021
by
MiguelSeabra1999
#devtober
Hello again, Today, we finally got our movement mechanic fully prototyped :D I played around a lot more in unreal, especially with the Aim1D Offset feature that I love. I managed to add the slide and...
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day 3 - hands on
October 03, 2021
by
MiguelSeabra1999
#devtober
Day 3 of the project and we started to actually work on our own project! Today I moded one of the base projects unreal has, the 2D sidescroller one, and added a wall jump, tweaked the movement, and go...
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day 2 - preproduction
October 02, 2021
by
MiguelSeabra1999
#devtober
One more day has passed, Today we got our first full team discord reunion going. We gave our pitch for the artists, using a state of the art photoshop mockup of the mechanics: In order to kill an enem...
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day1 - first spark
October 01, 2021
by
MiguelSeabra1999
#devtober
Hi there, Me and a colleague Catralitos, decided that we wanted to learn unreal. We are familiar with Unity but have very little experience in this engine. We wanted to commit to creating something in...
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