day 13 - charge!


Hi there!

Today I finally finished my experiments with the behavior tree. I got an enemy AI working that alternates between patrolling and charging at the player. After a charge begins, it will keep charging until colliding with a wall, and then becomes stunned for a short window. I'll probably stop prototyping enemies now,  and focus on other stuff, maybe more environmental things, maybe visuals?  We will see.

I will upload a new build with this new enemy, just press 4 to go to its room.

til tomorow

#devtober

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