day 6 - fight!
Astro Recoil » Devlog
Hello,
Today me and Catralitos had a meeting where I helped out in some code for the enemy. The enemy still needs a few features to be interesting.
Other than that, I only ironed out a few issues I found while testing the movement.
Today I was pretty busy with university work so I didn't dedicate that much time to the project, however our Saturday milestone of having a working enemy still feels very realistic.
I won't post a build today since the enemy prototype is unfinished and other than that I only fixed some bugs. I hope to deliver something better tomorrow.
Cheers
PS: this was written last night, but I forgot to set this to published :P
Files
day5.zip 200 MB
Oct 05, 2021
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Astro Recoil
Status | Released |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, DarthAkua, Marianaalves, Game Dev Técnico |
Genre | Platformer, Shooter |
Tags | devlogs, devtober, Side Scroller |
More posts
- day - 31 signing offOct 31, 2021
- day 30 - crunchOct 31, 2021
- day 29 - bugfixin'Oct 29, 2021
- day 28 - slimyOct 29, 2021
- day 27 - disaster again + checkpointsOct 27, 2021
- day 26 - animateOct 26, 2021
- day 25 -disaster!Oct 25, 2021
- day 24 - I'm back!Oct 25, 2021
- day 22 - taking a breakOct 22, 2021
- day 21 - menusOct 21, 2021
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