day 17 - FX
Astro Recoil » Devlog
Today I looked into the particle system that Unreal offers, it is quite weird and obtuse compared to Unity's solution, but I think I'm starting to understand it a little better. I changed some Starter Content already provided particle systems into a shotgun blast and smoke clouds for landing and sliding.
I also met with Alan_Wakes to discuss what art to produce next and talk about the environment design. We discussed animation for the enemy model as well as some general logistics. He as also recently updated the model from yesterday:
I really fancy the mean look.
#devtober
Get Astro Recoil
Astro Recoil
Status | Released |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, DarthAkua, Marianaalves, Game Dev Técnico |
Genre | Platformer, Shooter |
Tags | devlogs, devtober, Side Scroller |
More posts
- day - 31 signing offOct 31, 2021
- day 30 - crunchOct 31, 2021
- day 29 - bugfixin'Oct 29, 2021
- day 28 - slimyOct 29, 2021
- day 27 - disaster again + checkpointsOct 27, 2021
- day 26 - animateOct 26, 2021
- day 25 -disaster!Oct 25, 2021
- day 24 - I'm back!Oct 25, 2021
- day 22 - taking a breakOct 22, 2021
- day 21 - menusOct 21, 2021
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