day 20 - fog


Hey, 

Today I got to working on a type of hazard. It will be a fog that kills the player and slowly creeps to the left side of the screen.
Unfortunately I've been having some difficulties getting this particular particle effect to not de-spawn when the camera gets a bit further away from the source. Tomorrow I have to get up early, so I'll have to cut this task short and finish tomorrow. I really don't like leaving things halfway without any significant progress, but I don't have much of a choice today.

soz

#devtober

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