day 11 - new horizons
Hello,
Had some friends play test the game today, a few bugs we're fixed, but the feedback is positive. Tomorrow I'll try to get even more feedback.
While I collect feedback, I'll start focusing on enemies and hazards to use in the game.
I also had a call to queue Alan_Wakes who has been part of the team from the start but was occupied with other projects until today. He also produced his own enemy concept art:
I love its energy!
In the evening, I went back to implementing. I don't have anything worth sharing just yet, but today I learned about a great feature within Unreal, a specialized behavior tree editor! It's hard to explain how excited I got over this feature, it's such an elegant way to do this and saves me the hassle of having to code my own behavior tree system. I just checked and unity has a version of this as well, but I've never seen it pop up in tutorials before. I'll be using this to add more enemy behavior types soon.
See ya
#devtober
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Get Astro Recoil
Astro Recoil
Status | Released |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, DarthAkua, Marianaalves, Game Dev Técnico |
Genre | Platformer, Shooter |
Tags | devlogs, devtober, Side Scroller |
More posts
- day - 31 signing offOct 31, 2021
- day 30 - crunchOct 31, 2021
- day 29 - bugfixin'Oct 29, 2021
- day 28 - slimyOct 29, 2021
- day 27 - disaster again + checkpointsOct 27, 2021
- day 26 - animateOct 26, 2021
- day 25 -disaster!Oct 25, 2021
- day 24 - I'm back!Oct 25, 2021
- day 22 - taking a breakOct 22, 2021
- day 21 - menusOct 21, 2021
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