day 12 - small steps
Hello,
Today was one, probably the least productive day for me. I spent most of my day working on a university group project and I was feeling very tired during the evening(I usually work on this project during the evening, and write these at about midnight). I almost didn't touch the project, but I could not just write about nothing. So I pushed through and did some more work on the next enemy type to come. Yesterday I talked about how I started learning about behavior trees. Today I put it to practice and build a simple wander and attack after seeing the player system. It still has a few rough edges, so I won't share it yet, but I can now say I understand the basics on how to use the Behaviour Tree system.
Thinking that we are almost halfway through scares me a bit...
Thanks for checking this out, gave me the will to not skip a day.
#devtober
Get Astro Recoil
Astro Recoil
Status | Released |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, DarthAkua, Marianaalves, Game Dev Técnico |
Genre | Platformer, Shooter |
Tags | devlogs, devtober, Side Scroller |
More posts
- day - 31 signing offOct 31, 2021
- day 30 - crunchOct 31, 2021
- day 29 - bugfixin'Oct 29, 2021
- day 28 - slimyOct 29, 2021
- day 27 - disaster again + checkpointsOct 27, 2021
- day 26 - animateOct 26, 2021
- day 25 -disaster!Oct 25, 2021
- day 24 - I'm back!Oct 25, 2021
- day 22 - taking a breakOct 22, 2021
- day 21 - menusOct 21, 2021
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