day 7 - the one two
Hey,
Almost took the day off, but thinking about having to write a devlog with nothing in it made me push through and add something to the game!
The enemy class Catralitos is causing some issues, so while he works on that, I added a box to stand in for an enemy and prepare the knockback effect and collision handling code.
As mentioned before, the unique aspect of this game is that in order to defeat most enemies you need to stun them and then shoot em. An enemy can be stunned by being sent flying by slide or dive kick. The player then needs to catch the enemy before he touches the ground and land a shot. If not, the enemy will regain its shield.
It's still a bit rough, but I have the base we need to test that mechanic, even if this version of the enemy doesn't fight back. I'm still not happy with the physics of the knockback but I will fine tune that tomorrow.
Today I leave you with a new build to try this out yourselves, unfortunately the collision are not working on the build I will have to check that out tomorrow as well. You can also explore the movement. Try to get out of the level's bounds ;)
Also, you can see a video of the project so far
:
Get Astro Recoil
Astro Recoil
Status | Released |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, DarthAkua, Marianaalves, Game Dev Técnico |
Genre | Platformer, Shooter |
Tags | devlogs, devtober, Side Scroller |
More posts
- day - 31 signing offOct 31, 2021
- day 30 - crunchOct 31, 2021
- day 29 - bugfixin'Oct 29, 2021
- day 28 - slimyOct 29, 2021
- day 27 - disaster again + checkpointsOct 27, 2021
- day 26 - animateOct 26, 2021
- day 25 -disaster!Oct 25, 2021
- day 24 - I'm back!Oct 25, 2021
- day 22 - taking a breakOct 22, 2021
- day 21 - menusOct 21, 2021
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