day 19 - animate
Astro Recoil » Devlog
Hello,
Another important day, I think everyone was pretty busy today.
ChemiTheSnail finished the character model a few days ago(she's now texturing) and Alan_Wakes finished rigging it, with that done we could finally import the model, afterwards I created a simple running animation inside Unreal. The animator was incredibly obtuse and seemed to lack basic quality of life features. Thankfully, thanks to the blending feature we don't have to animate much at all, it's mostly defining key poses which is easy inside Unreal.
Catralitos has build our version of flying saws to serve as stage hazards. So we are pretty ready to play around with level design.
I'll try to show you some animations tomorrow.
See ya
#devtober
Files
beta_day18.zip 496 MB
Oct 18, 2021
Get Astro Recoil
Astro Recoil
Status | Released |
Authors | MiguelSeabra1999, Alan_Wakes, DarkQueenSara, DarthAkua, Marianaalves, Game Dev Técnico |
Genre | Platformer, Shooter |
Tags | devlogs, devtober, Side Scroller |
More posts
- day - 31 signing offOct 31, 2021
- day 30 - crunchOct 31, 2021
- day 29 - bugfixin'Oct 29, 2021
- day 28 - slimyOct 29, 2021
- day 27 - disaster again + checkpointsOct 27, 2021
- day 26 - animateOct 26, 2021
- day 25 -disaster!Oct 25, 2021
- day 24 - I'm back!Oct 25, 2021
- day 22 - taking a breakOct 22, 2021
- day 21 - menusOct 21, 2021
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